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Home » Indsutrial Training » Web designing   » Flash Animation Module
 
Flash Animation
 
COURSE CONTENT
    Chapter 1:  Working in Flash
  1.1      Setting Stage dimensions
  1.2      Working with panels and panel layouts
  1.3      Setting preferences
  1.4      Identifying the development cycle
  1.5      Publishing a file
   
    Chapter 2:  Creating and Importing Graphic Assets
  2.1      Working with different graphic formats
  2.2      Importing bitmap graphics
  2.3      Importing vector graphics
  2.4      Working with layers and layer folders
  2.5      Using the drawing tools
  2.6      Using object and merge drawing
  2.7      Working with the Colour panels
  2.8      Creating and using Graphic symbols
  2.9      Using the Library panels
   
    Chapter 3:  Using Type Effectively
  3.1      Using the Text tool
  3.2      Adding and formatting static text
  3.3      Changing font rendering methods
  3.4      Adding input text fields
  3.5      Embedding fonts in input text fields
  3.6      Using font best practices
   
    Chapter 4:  Creating Animations
  4.1      Working with the Timeline
  4.2      Using keyframes, blank keyframes, and frames
  4.3      Creating motion tweens
  4.4      Creating shape tweens
  4.5      Creating transition effects
  4.6      Using animation best practice
   
    Chapter 5:  Adding ActionScript with Script Assist and Behaviours
  5.1      Using Script Assist
  5.2      Adding actions to a frame
  5.3      Creating and using Button symbols
  5.4      Adding behaviours to a button
  5.5      Loading external SWFs
   
    Chapter 6:  Using Movie Clips
  6.1     Creating and using Movie Clip symbols
  6.2     Organizing a Movie Clip Timeline
  6.3     Using actions to control a Timeline
  6.4      Using frame labels
  6.5      Responding to user interactions
   
    Chapter 7:  Adding Sound and Video
  7.1      Importing sound
  7.2     Changing sound properties
  7.3      Adding sound to a Timeline
  7.4      Embedding video in a Timeline
  7.5      Using the FLVPlayback component
   
    Chapter 8:  Publishing Flash Documents
  8.1      Using different publishing formats
  8.2      Using publishing profiles
  8.3      Adding Flash Player detection
  8.4      Publishing for deployment
   
Flash Banner
 
COURSE CONTENT
    Chapter 1:  Introducing Flash
  1.1      Introduction to the Flash interface
  1.2      Banner types: Animated, Video & Interactive
  1.3      Banner sizes and dimensions
  1.4      Stage sizes and properties
  1.5      Panels and panel layouts
   
    Chapter 2:  Creating and Importing Graphic Assets
  2.1      Working with different graphic formats
  2.2      Importing bitmap graphics
  2.3      Importing vector graphics
  2.4      Working with layers and layer folders
  2.5      Using the drawing tools
  2.6      Using object and merge drawing
  2.7      Working with the Colour panels
  2.8      Creating and using Graphic symbols
  2.9      Using the Library panel
   
    Chapter 3:  Using Type Effectively
  3.1      Using the Text tool
  3.2     Adding and formatting static text
  3.3     Changing font rendering methods
  3.4      Adding input text fields
  3.5      Embedding fonts in input text fields
  3.6      Using font best practices
   
    Chapter 4:  Creating Animations
  4.1      Working with the Timeline
  4.2      Using keyframes, blank keyframes, and frames
  4.3      Creating motion tweens
  4.4      Creating shape tweens
  4.5      Creating transition effects
  4.6      Using animation: best practice
   
    Chapter 5:  Adding ActionScript
  5.1      Basic ActionScript functions: Stop, Play
  5.2     Linking to external websites
   
    Chapter 6:  Using Movie Clips
  6.1      Creating and using Movie Clip symbols
  6.2      Organizing a Movie Clip Timeline
  6.3      Using actions to control a Timeline
  6.4      Using frame labels
   
    Chapter 7:  Publishing Flash Documents
  7.1      Using different publishing formats
  7.2     Using publishing profiles
  7.3     Adding Flash Player detection
  7.4     Publishing for deployment
   
Flash Video
 
COURSE CONTENT
    Chapter 1:  Introducing Video on the Web
  1.1      Why do we use video on the web
  1.2      Defining digital video
  1.3      What are the advantages and disadvantages of rich media content (video)
  1.4      What technologies are currently being deployed (QT, RM, WMV, FLV, Other)
  1.5      What are the advantages, disadvantages of these
  1.6       How does the preparation and deployment of these vary
  1.7       How does todays bandwidth affect video deployment
  1.8       What other technological considerations are there
  1.9       Conclusion: Why is Flash Video such a suitable method
   
    Chapter 2:  Introducing Flash Video
  2.1      What is streaming video
  2.2      How does Flash Video work
  2.3      What are the essential components of Flash Video
  2.4      Understanding key Flash Video concepts
  2.5      Looking at the evolution of Flash Video and its current market position
  2.6      Looking at the options we have for preparing Flash Video
  2.7      Looking at the options we have for deploying Flash Video
   
    Chapter 3:  Preparing Flash Video
  3.1      Shooting for the Web
  3.2      Editing for the web
  3.3      Codecs and Encoding options
  3.4      Flash Media Players
  3.5      User control and functionality
   
    Chapter 4:  Encoding Flash Video
  4.1      Understanding Flash Video (FLV)
  4.2      Introducing CODECs and video encoding
  4.3      Converting to FLV using the Flash 8 Video Encoder
  4.4      Understanding bandwidth and data rate
  4.5      Using advanced encoding settings
  4.6      Adding cue points, cropping, and trimming
  4.7      Using encoding best practices
   
    Chapter 5:  Deployment of Flash Video
  5.1      Understanding video delivery options
  5.2      Comparing embedded vs. progressive download
  5.3      Using Flash's Built in Components
  5.4      Other third party media players
  5.5      SWF v's FLV
  5.6      XML playlists
  5.7      Brief look at generating playlists using PHP
   
    Chapter 6:  Flash Video Players
  6.1      Customizing Flash Video Skins
  6.2      Customizing FLV Player Skins
  6.3      Creating Custom Video Players
  6.4      ActionScript video control
  6.5      Javascript FLV control
  6.6      Custom FLV parametersl
   
    Chapter 7:  Current Market Information
  7.1      Understanding object v's embed
  7.2      SWF Object
  7.3      Flash Media Player
  7.4      Video Specific Hosting Considerations
  7.5      Integrating Flash Video with other apps (Wordpress, YouTube, Joomla, Modx, Drupal +             custom)
  7.6       Future market developments (YouTube H.264, bandwidth potential)
  7.7       Legal Issues
   
 
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